Acquire Aloha Rush.
A finished, original iOS and iPadOS game, the source that builds it, and AlohaRush.com. No backend to inherit, no licensed assets to re-clear, no user data to migrate — and no revenue or install base to overstate.
Status, stated plainly
Everything below was verified against the repository and the live App Store API on 29 August 2026, not recalled. A buyer should start here.
| Item | State | Detail |
|---|---|---|
| Playable game | Built | Complete and running: seven islands, full progression, collection, store screens and Game Center integration. |
| App Store availability | Not released | An App Store Connect record exists. The app is not published — a lookup against Apple's API returns no result. It has not passed review. |
| Revenue | None | Pre-revenue. No product has ever been sold. |
| Users | None | No installs, no downloads, no active users, no retention data. |
| Purchase infrastructure | Wired, unsold | StoreKit and RevenueCat are integrated in the client. The three pack products are not yet created in App Store Connect, so nothing is currently purchasable. |
| Backend | None by design | The game makes zero network requests. There is no server, database, or API to operate or pay for. |
| User accounts | None | No sign-in, no identity system, no personal data collected or stored off-device. |
| Android build | Does not exist | iOS and iPadOS only. The engine is SpriteKit, so an Android version is a rewrite, not a port. |
| Localisation | Partial | English complete. A Japanese translation covers roughly half the strings and is not review-ready. |
| Domain | Held | AlohaRush.com is registered and serving this site. Transfer subject to definitive agreement. |
This page deliberately contains no traction figures, testimonials, partner logos or market projections, because none of those exist. What is for sale is a finished product and a brand, before launch.
What a buyer actually receives
Only assets that exist today and can be transferred.
The game
A complete, shipping-quality iOS and iPadOS title, universal for iPhone and iPad, targeting iOS 16 and later.
Source code
The full repository — application, tests, build configuration, CI workflow, and the tooling that generates the art, icon, music and store screenshots.
AlohaRush.com
The domain and this site, subject to registrar transfer and definitive agreement.
Original assets, unencumbered
All art is drawn procedurally in code. The music is synthesised by a script in the repository. No third-party licence needs to be assigned, renewed or attributed.
Brand
The Aloha Rush name, icon and visual identity as used across the app and this site. No trademark registration is claimed.
Store and review material
Listing copy, keyword set, App Store screenshots at both required sizes, achievement and leaderboard definitions, and the submission checklist.
Engineering scale
Counted from the repository, excluding vendored dependencies.
Stack
Swift 5.9. SpriteKit for the game layer, SwiftUI for menus and screens, GameKit for leaderboards and achievements, AVFoundation for audio, StoreKit via RevenueCat for purchases. Project generated with XcodeGen. One third-party dependency in total.
Architecture worth noting
The world is generated from a seeded PRNG on a fixed timestep, so a run is reproducible from a seed alone. That is what makes ghost racing work over a link with no server behind it — the novel piece of engineering here, and the one hardest to rebuild from scratch.
Commercial opportunity
None of the following is implemented revenue. These are the models the existing architecture supports.
Cosmetic packs Infrastructure built
Three non-consumable board and surfer packs are defined in the client and gated behind a verified transaction. Creating the products in App Store Connect is the remaining step.
Currency Infrastructure built
A soft currency is earned by playing and spent in the shop. Consumable top-ups are supported by the same purchase path.
Premium or paid release Potential
The game has no ad SDK and no gameplay paywall, so a paid or bundled release needs no architectural change.
Portfolio or subscription placement Potential
Offline, account-free and self-contained — the profile a curated catalogue or bundled offering tends to want.
Brand licensing Potential
A Hawaii-associated consumer name with an original visual identity.
Advertising Explicitly rejected
Listed for completeness. The product was built without it deliberately; adding it is a buyer's decision, not a latent feature.
Why acquire rather than build
The asset clearance is already done
Original art and music mean no licence audit, no attribution obligations that must survive future redesigns, and no third party whose terms can change after the deal.
There is no infrastructure to take on
No servers, no database, no data processor agreements, no personal data. Operating cost after transfer is a developer account and a domain renewal.
The hard part is finished
A deterministic engine, an art pipeline that generates everything in code, and a complete progression and collection system — the work that takes months and looks like nothing on a roadmap.
It is honest about where it is
Pre-launch and pre-revenue, stated up front. Diligence should confirm this page rather than contradict it.
Who this could suit
Categories, not named parties. No company has expressed interest, and none is implied.
Mobile game studios
A finished title to launch, reskin or fold into an existing publishing pipeline.
Publishers and portfolio operators
Catalogue addition with no infrastructure or data liability attached.
Hawaii-associated brands
A consumer game and a matching domain, for audience reach rather than software capability.
Domain and brand buyers
AlohaRush.com, with a working product already behind it rather than a parked page.
Tourism and hospitality marketers
An original, ad-free branded experience — noting that the game contains no booking, listing or commerce functionality of any kind.
Individual operators
A complete product to launch and run without a team.
Where it could go next — potential expansion, none of it built
Launch
The nearest-term step: complete signing, resolve review, and publish.
Live packs
Create the defined products and turn built infrastructure into revenue.
Android
A rewrite rather than a port, given the SpriteKit engine. Costed honestly, not implied as near-free.
Complete localisation
Japanese is half-finished; the string catalogue is in place for further languages.
Seasonal content
Boards, surfers and islands are data-driven — adding content is a catalogue entry, not an engine change.
Social ghost racing
Link-based challenges work today with no server. A leaderboard-backed version is the obvious extension.
Diligence
Available to qualified acquisition parties on request.
Product
A build for hands-on review on your own device.
Code
Repository access under NDA, including test suite and CI history.
Provenance
Written records for every shipped asset, including how the art and music are generated.
Store
App Store Connect record, listing material and full review history — including the rejection it has not yet cleared.
Domain
Registrar detail and transfer mechanics.
Entity
Ownership and the corporate entity holding the assets.
Request acquisition information
This form opens your own email client with the details filled in. Nothing is transmitted to this site — it has no backend, which is rather the point.